bloodborne_mac_port
Bloodborne on Apple Silicon Macs: the PS4 game's own code under Rosetta 2, rendered natively with Metal (MetalFX, FSR 3.1). Work in…
What XERJ indexed
Selected work

“Fix disappearing geometry from large Metal index offsets”. 5 files, 204 lines in tests, gpu.
Licence
The repository
Checked by a person at the pinned commit.
The XERJ corpus
The author agreed by email on 2026-10-21. Agents read it for how it works, not to copy it. Answers name the repo, the commit and the file:line.
in licence reviewnot in the hub yetsuggested use: approach only
apple-siliconbloodbornemacosmetalps4
Example questions
- How does bloodborne_mac_port implement apple-silicon?
- Where does bloodborne_mac_port handle “Fix disappearing geometry from large Metal index offsets”?
- What does gpu do in bloodborne_mac_port?
The prompt
Paste it into your AI agent. It clones Wooloomooloo2/bloodborne_mac_port at the pinned commit and indexes it on your machine.
Search the GitHub repository Wooloomooloo2/bloodborne_mac_port with XERJ (https://hub.xerj.org/corpus/wooloomooloo2--bloodborne-mac-port). Run these in a shell, in order, and check each result before the next: 1. xerj --help (success: it prints usage). If xerj is missing: curl -fsSL https://xerj.org/get | sh 2. git clone https://github.com/Wooloomooloo2/bloodborne_mac_port bloodborne_mac_port && git -C bloodborne_mac_port checkout d0dc255611a535df9c5512a5a228b468e1b63f1c 3. Start a local node and leave it running: xerj --insecure --data-dir ./xerj-data 4. xerj autoindex ./bloodborne_mac_port --url http://127.0.0.1:9200 --prefix bloodborne-mac-port --progress plain 5. xerj autoindex map --url http://127.0.0.1:9200 Then answer my question from the indexed files and cite the ax_path of every hit. Query syntax: https://xerj.org/llms.txt Licence: GPL-2.0. Read it for the approach only, do not copy code.
Related
DiAvisooAPI design and specification corporamkcertvllm-project/vllm-metalZheruel/pressay-macosmetalsharp/MetalSharp
Selected work and consent: the XERJ registry.